Experience Points
Experience (XP) is your key to power, helping you to discover new abilities and reach higher peaks of strength. But you don't gain experience by staying in your comfort zone—the only way to grow is to push beyond your limits and brave the dangers of the world.
Advancement Table
| Level | XP Required |
|---|---|
| 1 | 10 |
| 2 | 20 |
| 3 | 30 |
| 4 | 60 |
| 5 | 50 |
| 6 | 60 |
| 7 | 70 |
| 8 | 80 |
| 9 | 90 |
| 10 | 120 |
| 11 | 110 |
| 12 | 120 |
| 13 | 130 |
| 14 | 140 |
| 15 | 150 |
| 16 | 180 |
| 17 | 170 |
| 18 | 180 |
| 19 | 200 |
| 20 | — |
You don't gain experience just for killing monsters—you gain experience through existence, discovery, and adversity.
- Existence: Every time you show up to a session, you will receive experience.
- Discovery: Explore the world, meet new people, and uncover secrets—hidden dungeons, ancient cults, legendary monsters. The more valuable and rare your discovery, the more experience you gain.
- Adversity: Face danger and survive perilous situations—recover from near death, challenge a red dragon, defeat a horde of orcs. The bigger the danger, the bigger your experience—if you can survive.
1 . Existence XP
Just by showing up to a session, you will gain 1 XP. As a note: players not present at a session will still receive XP from the other categories.
2. Discovery XP
Discovery XP is distributed on the spot and across all players evenly.
Discovery Rewards Table
| Item Quality | Location Accesibility | XP Rewarded |
|---|---|---|
| Common | Open | 0 |
| Uncommon | Restricted | 1 |
| Rare | Hidden | 2 |
| Very Rare | Lost | 3 |
| Legendary | Fabled | 10 |
3. Adversity
Adversity XP is distributed at the end of the session. The below table shows the amount of XP to be awarded to every player depending on the most difficult combat encounter they succeeded in that session. Fleeing from a fight or dying negates all reward.
Encounter Rewards Table
| Encounter Intensity | Example | XP Rewarded |
|---|---|---|
| Trivial | The encounter was no trouble at all | 0 |
| Easy | The encounter proved to be a minor inconvenience or obstacle | 6 |
| Normal | The party lost some precious resources and had a hard time | 9 |
| Hard | The party lost nearly all their resources, or someone died | 12 |