Dynamic Reactions

Reactions cost 1 Effort and are performed when it is not your turn. You can perform each reaction no more than once per round, and you will start your turn with fewer actions. The reactions are:

Defend

Reduce damage from any single attack by your Armor Class modifier. At the DM’s discretion, some damage may not be avoidable (e.g., psychic damage, or some areas of effect). This reaction replaces the Dodge action.

Interpose

If an ally within 10 ft. would be struck with an attack, you can push them out of the way and become the new target of the attack. You enter their square and move them to an adjacent square of your choice.

Opportunity Attack

A melee attack made with Disadvantage against an adjacent enemy as it willingly moves away. Enemies do not make Opportunity Attacks—only you can.

Help

Grant an ally Advantage on an attack, skill check, or saving throw if you can reasonably explain to the DM how you could help in a given situation. The DM may call for a skill check or grant Advantage automatically, depending on how good the idea is.

Assess

Choose one of the following and then make a DC 12 skill check to: